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Video 1 Sky Gods of Tavarong Program Notes The title refers to a legend passed down by ancestors of the aborigines living in the mountains of Taiwan. According to the legend, the ancestors of Tavarong village were all Sky Gods living in the south. The short version of the story is that the gods asked the villagers to build an ancestral shrine to worship them. But the villagers paid no attention to them and were attacked by the Ami, a neighboring tribe. Nearing annihilation, they pleaded with the Sky Gods for assistance. Subsequently, the battle was won and the enemy routed. Out of gratitude they built the ancestral shrine. With the enemies’ severed heads, they made sacrifice to their ancestors and the Sky Gods, praying that the village might have a plentiful harvest. The imagery of the Sky Gods of Tavarong video began with hand-built, abstract, 2”x 2” glass slides. First, transparent inks, dyes, and liquid materials of high viscosity were applied via flow processes to individual plates. Next, they were sandwiched together and manipulated by hand until the drying process was relatively complete. Then, thirty-one slides were selected, photographed using a high-resolution digital (still) camera, and imported into video production software for further processing. The structural frame of reference for the work was algorithmic congruence by inversion, whereby polar identity was established between processes independently applied to the audio and video material. Although the piece was conceived as a whole, individual computer algorithms that are conceptually related, but dissimilar with respect to outcome, determined the placement of details within each medium. The video compositional algorithm produced a texture consisting of multiple layers of still images. Subsequently, each layer was processed via standard video effects and transitions. The resultant video renderings were then “granularized” by application of an algorithm that selected minute clips from the video layers and redistributed them according to a probability distribution that produced a sense of textural dimensionality/directionality over the course of the video. The music compositional algorithm was similar in concept, yet diametrically opposed in scale. Instead of granularizing a long chunk of material into repositioned, transformed, overlapping shards, a short melodic cell was taken from a passage performed on a Chinese instrument; the sample was modified throughout the piece by time/pitch shifting transforms to generate the resulting monolithic tapestry. (The computer algorithm was devised to produce a nearly uniform textural montage from the pitch- and time-shifted audio samples.) Phil Winsor 2001
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